Resumen
Although many studies addressing gamified approaches have documented the performance and perceptions of adult EFL learners, little research has been conducted with younger students and with a focus on specific linguistic components. Therefore, the present study assessed the impact of a gamified approach involving the use of Kahoot! on the vocabulary learning and vocabulary self-efficacy of 122 primary EFL school learners. A quasi-experimental design was applied where participants were divided into an experimental group (n = 57) that was exposed to vocabulary learning through Kahoot! and a control group (n = 65) that received traditional coursebook instruction. Ten target words were assessed through a vocabulary learning post-test, while vocabulary self-efficacy was evaluated through a questionnaire. Results revealed that both groups performed equally well regarding lexical gains, and that students in the experimental group significantly increased their vocabulary self-efficacy when compared to the control group. Pedagogical implications are discussed.
Idioma original | Inglés |
---|---|
Páginas (desde-hasta) | 33-43 |
Número de páginas | 11 |
Publicación | Revista de Linguistica y Lenguas Aplicadas |
Volumen | 19 |
DOI | |
Estado | Publicada - 2024 |
Áreas temáticas de ASJC Scopus
- Lengua y lingüística
- Lingüística y lenguaje