Resumen
The recent introduction of the serious games technology in medical education allows dispatching the health knowledge in communities not actually still concerned by the e-learning. The medical cyber-universities are giving essentially primary knowledge to medical students and continuing education for MP's, the paramedics being only a secondary target. The patient is rarely considered as a prior customer of the medical e-learning, but the increase of the chronic diseases as those emerging from the sequence overweight-obesity- diabetes of type 2 or from contamination spread facilitated by the new transportation modalities, with complex mode of propagation depending on their contagious (social or infectious) character, pushes to conceive active e-learning tools including a bio-feedback from the patient susceptible to increase its knowledge, level of responsibility, reactivity, compliance and observance with respect to the acute or long-term therapy and prevention policy concerning its disease. The paper presents the serious game as a user-friendly tool susceptible to serve the objective of e-therapy education at home for patients suffering of long term chronic diseases.
| Idioma original | Inglés |
|---|---|
| Título de la publicación alojada | Inclusive Society |
| Subtítulo de la publicación alojada | Health and Wellbeing in the Community, and Care at Home - 11th International Conference on Smart Homes and Health Telematics, ICOST 2013, Proceedings |
| Editorial | Springer Verlag |
| Páginas | 187-197 |
| Número de páginas | 11 |
| ISBN (versión impresa) | 9783642394690 |
| DOI | |
| Estado | Publicada - 2013 |
| Publicado de forma externa | Sí |
| Evento | 11th International Conference on Smart Homes and Health Telematics, ICOST 2013 - Singapore, Singapur Duración: 19 jun. 2013 → 21 jun. 2013 |
Serie de la publicación
| Nombre | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
|---|---|
| Volumen | 7910 LNCS |
| ISSN (versión impresa) | 0302-9743 |
| ISSN (versión digital) | 1611-3349 |
Conferencia
| Conferencia | 11th International Conference on Smart Homes and Health Telematics, ICOST 2013 |
|---|---|
| País/Territorio | Singapur |
| Ciudad | Singapore |
| Período | 19/06/13 → 21/06/13 |
ODS de las Naciones Unidas
Este resultado contribuye a los siguientes Objetivos de Desarrollo Sostenible
-
ODS 3: Salud y bienestar
Áreas temáticas de ASJC Scopus
- Ciencia computacional teórica
- Ciencia de la Computación General
Huella
Profundice en los temas de investigación de 'Serious game as new health telematics tool for patient therapy education: Example of obesity and type 2 diabetes'. En conjunto forman una huella única.Citar esto
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