How Teams Learn Agility, a Beginner’s Guide for Software Development

Giannina Costa, Oscar Pinto, Diego Fuentealba, Rubén Baeza, Paulina Lagos, Lilian San Martin, Gustavo Gatica

Resultado de la investigación: Contribución a los tipos de informe/libroContribución a la conferenciarevisión exhaustiva

Resumen

Due to the SARS-COVID19 Pandemic, the need for information technology professionals has increased. At a global level, it is necessary to have teams in projects with agile methodologies. These methodologies allow permanent deliveries, risk management, and change management. Rapid application development, scrum and extreme programming stand out to develop software. It is proposed a model to identify main problems and guide beginner teams based on a set of good practices in developing and managing an agile project. Thus, it contributes to the quality of the software product and the satisfaction of the client. The methodology considers four stages. Firstly, the development team makes progress on the functionalities. Then, they are assessed to identify problems and difficulties to work with agile methodologies. Finally, the senior scrum master socialises good practices from the literature to be applied in the next iteration of the project. The research project lasted two years. The university involved 14 final year undergraduate students’ teams from systems engineering that developed an information and communications technology project. In a first cohort, 32 problems are detected in the implementation of scrum/XP, which impact the project’s objectives and the minimum viable product committed in each Sprint. The second cohort students applied good practices to minimise the problems when developing the software with scrum/XP, reducing more than 85% of the first cohort’s problems.

Idioma originalInglés
Título de la publicación alojadaPerspectives and Trends in Education and Technology - Selected Papers from ICITED 2021
EditoresAnabela Mesquita, António Abreu, João Vidal Carvalho
EditorialSpringer Science and Business Media Deutschland GmbH
Páginas133-143
Número de páginas11
ISBN (versión impresa)9789811650628
DOI
EstadoPublicada - 2022
EventoInternational Conference in Information Technology and Education, ICITED 2021 - Sao Paulo, Brasil
Duración: 15 jul 202117 jul 2021

Serie de la publicación

NombreSmart Innovation, Systems and Technologies
Volumen256
ISSN (versión impresa)2190-3018
ISSN (versión digital)2190-3026

Conferencia

ConferenciaInternational Conference in Information Technology and Education, ICITED 2021
País/TerritorioBrasil
CiudadSao Paulo
Período15/07/2117/07/21

Áreas temáticas de ASJC Scopus

  • Teoría de la decisión (todo)
  • Informática (todo)

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