Resumen
Real-time heuristic search is a standard approach to pathfinding when agents are required to make decisions in a bounded, very short period of time. An assumption usually made in the development and evaluation of real-time algorithms is that the environment is unknown. Nevertheless, in many interesting applications such as pathfinding for automnomous characters in video games, the environment is known in advance. Recent real-time search algorithms such as D LRTA*and kNN LRTA*exploit knowledge about the environment while pathfinding under real-time constraints. Key to those algorithms is the computation of subgoals in a preprocessing step. Subgoals are subsequently used in the online planning phase to obtain high-quality solutions. Preprocessing in those algorithms, however, requires significant computation. In this paper we propose a novel preprocessing algorithm that generates subgoals using a series of backward search episodes carried out from potential goals. The result of a single backward search episode is a tree of subgoals that we then use while planning online. We show the advantages of our approach over state-of-the-art algorithms by carrying out experiments on standard real-time search benchmarks.
Idioma original | Inglés |
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Título de la publicación alojada | ICAPS 2011 - Proceedings of the 21st International Conference on Automated Planning and Scheduling |
Páginas | 327-330 |
Número de páginas | 4 |
Estado | Publicada - 2011 |
Evento | 21st International Conference on Automated Planning and Scheduling, ICAPS 2011 - Freiburg, Alemania Duración: 11 jun. 2011 → 16 jun. 2011 |
Otros
Otros | 21st International Conference on Automated Planning and Scheduling, ICAPS 2011 |
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País/Territorio | Alemania |
Ciudad | Freiburg |
Período | 11/06/11 → 16/06/11 |
Áreas temáticas de ASJC Scopus
- Gestión y sistemas de información