TY - JOUR
T1 - Effects of exergames on rehabilitation outcomes in patients with osteoarthritis. A systematic review
AU - Guede-Rojas, Francisco
AU - Andrades-Torres, Bárbara
AU - Aedo-Díaz, Natalia
AU - González-Koppen, Constanza
AU - Muñoz-Fuentes, Mirkko
AU - Enríquez-Enríquez, Diego
AU - Carvajal-Parodi, Claudio
AU - Mendoza, Cristhian
AU - Alvarez, Cristian
AU - Fuentes-Contreras, Jorge
N1 - Publisher Copyright:
© 2024 Informa UK Limited, trading as Taylor & Francis Group.
PY - 2024
Y1 - 2024
N2 - Purpose: To analyze the effects of exergames on rehabilitation outcomes in osteoarthritis (OA) patients. Materials and methods: A systematic review was reported according to the PRISMA statement. Randomized controlled trials (RCTs) were searched in Pubmed, Scopus, WoS, CINAHL, and PEDro (inception to November 2023). Studies that applied non-immersive exergames and assessed physical, functional, cognitive, pain, and psychosocial outcomes were included. Comparisons were other exercise modalities and non-intervention. Methodological quality was assessed with PEDro scale, and risk of bias (RoB) was assessed with Cochrane RoB-2 tool. Results: Eight studies were included (total of participants = 401). The mean PEDro score was 6.1, and seven studies had high RoB. Seven studies involved knee OA and one cervical OA. The most frequent duration for interventions was four weeks. Exergames were more effective than controls in at least one outcome in all studies. The outcomes for which exergames were most effective were functional disability, postural balance, muscle strength, proprioception, gait, range of motion, pain, quality of life, depression, and kinesiophobia. Conclusion: Non-immersive exergames constitute an effective strategy for optimizing several relevant outcomes in rehabilitation. However, more RCTs with high methodological quality are required to deepen the knowledge about the multidimensional effects of exergames in OA patients.
AB - Purpose: To analyze the effects of exergames on rehabilitation outcomes in osteoarthritis (OA) patients. Materials and methods: A systematic review was reported according to the PRISMA statement. Randomized controlled trials (RCTs) were searched in Pubmed, Scopus, WoS, CINAHL, and PEDro (inception to November 2023). Studies that applied non-immersive exergames and assessed physical, functional, cognitive, pain, and psychosocial outcomes were included. Comparisons were other exercise modalities and non-intervention. Methodological quality was assessed with PEDro scale, and risk of bias (RoB) was assessed with Cochrane RoB-2 tool. Results: Eight studies were included (total of participants = 401). The mean PEDro score was 6.1, and seven studies had high RoB. Seven studies involved knee OA and one cervical OA. The most frequent duration for interventions was four weeks. Exergames were more effective than controls in at least one outcome in all studies. The outcomes for which exergames were most effective were functional disability, postural balance, muscle strength, proprioception, gait, range of motion, pain, quality of life, depression, and kinesiophobia. Conclusion: Non-immersive exergames constitute an effective strategy for optimizing several relevant outcomes in rehabilitation. However, more RCTs with high methodological quality are required to deepen the knowledge about the multidimensional effects of exergames in OA patients.
KW - Osteoarthritis
KW - psychosocial functioning
KW - rehabilitation
KW - video games
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85196172341&partnerID=8YFLogxK
U2 - 10.1080/09638288.2024.2368057
DO - 10.1080/09638288.2024.2368057
M3 - Review article
AN - SCOPUS:85196172341
SN - 0963-8288
JO - Disability and Rehabilitation
JF - Disability and Rehabilitation
ER -