Effectiveness of a Nintendo Wii balance board exercise programme on standing balance of children with cerebral palsy: A randomised clinical trial protocol

Valeska Gatica-Rojas, Ricardo Cartes-Velásquez, Eduardo Guzmán-Muñoz, Guillermo Méndez-Rebolledo, Alex Soto-Poblete, Ana Carolina Pacheco-Espinoza, Carlos Amigo-Mendoza, M. Eliana Albornoz-Verdugo, Edith Elgueta-Cancino

Resultado de la investigación: Article

3 Citas (Scopus)

Resumen

Background Patients with cerebral palsy (CP) typically receive limited physical therapy services. However, the Nintendo Wii system offers a simple and affordable mode of virtual reality therapy. There are no clinical trials assessing the Nintendo Wii balance board for improving standing balance in CP. Methods This randomised clinical trial will evaluate the effectiveness of an 18-session/six-week protocol using Wii therapy (W-t) compared with conventional therapy (C-t) in Chilean CP patients. The C-t group will perform the typical exercises prescribed by physical therapists for 40 min each session. W-t will consist of a virtual reality training session using the Nintendo Wii balance board console for 30 min each session. The primary outcome variable is the area of centre-of-pressure (CoP) sway (CoPSway). The secondary outcomes are the standard deviation (SDML; SDAP) and velocity (VML; VAP) of CoP in the ML and AP directions. For a mean difference of 21.5 cm2 (CoPSway) between the groups, we required a minimum of 16 participants in each group. Data will be collected at baseline (week 0), during the study (weeks 2 and 4), at the end of the study (week 6), and during the follow-up (weeks 8 and 10). Measurements of postural control during quiet standing for both groups will be assessed on a force platform AMTI OR67. Discussion This is the first trial that measures and compares the effects of a Nintendo Wii Balance Board exercise programme on standing balance in children with cerebral palsy compared to conventional therapy.

Idioma originalEnglish
Páginas (desde-hasta)17-21
Número de páginas5
PublicaciónContemporary Clinical Trials Communications
Volumen6
DOI
EstadoPublished - 1 jun 2017

Huella dactilar

Cerebral Palsy
Clinical Protocols
Randomized Controlled Trials
Exercise
Virtual Reality Exposure Therapy
Therapeutics
Pressure
Physical Therapists
Group Psychotherapy
Clinical Trials

ASJC Scopus subject areas

  • Pharmacology

Citar esto

Gatica-Rojas, V., Cartes-Velásquez, R., Guzmán-Muñoz, E., Méndez-Rebolledo, G., Soto-Poblete, A., Pacheco-Espinoza, A. C., ... Elgueta-Cancino, E. (2017). Effectiveness of a Nintendo Wii balance board exercise programme on standing balance of children with cerebral palsy: A randomised clinical trial protocol. Contemporary Clinical Trials Communications, 6, 17-21. https://doi.org/10.1016/j.conctc.2017.02.008
Gatica-Rojas, Valeska ; Cartes-Velásquez, Ricardo ; Guzmán-Muñoz, Eduardo ; Méndez-Rebolledo, Guillermo ; Soto-Poblete, Alex ; Pacheco-Espinoza, Ana Carolina ; Amigo-Mendoza, Carlos ; Albornoz-Verdugo, M. Eliana ; Elgueta-Cancino, Edith. / Effectiveness of a Nintendo Wii balance board exercise programme on standing balance of children with cerebral palsy : A randomised clinical trial protocol. En: Contemporary Clinical Trials Communications. 2017 ; Vol. 6. pp. 17-21.
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abstract = "Background Patients with cerebral palsy (CP) typically receive limited physical therapy services. However, the Nintendo Wii system offers a simple and affordable mode of virtual reality therapy. There are no clinical trials assessing the Nintendo Wii balance board for improving standing balance in CP. Methods This randomised clinical trial will evaluate the effectiveness of an 18-session/six-week protocol using Wii therapy (W-t) compared with conventional therapy (C-t) in Chilean CP patients. The C-t group will perform the typical exercises prescribed by physical therapists for 40 min each session. W-t will consist of a virtual reality training session using the Nintendo Wii balance board console for 30 min each session. The primary outcome variable is the area of centre-of-pressure (CoP) sway (CoPSway). The secondary outcomes are the standard deviation (SDML; SDAP) and velocity (VML; VAP) of CoP in the ML and AP directions. For a mean difference of 21.5 cm2 (CoPSway) between the groups, we required a minimum of 16 participants in each group. Data will be collected at baseline (week 0), during the study (weeks 2 and 4), at the end of the study (week 6), and during the follow-up (weeks 8 and 10). Measurements of postural control during quiet standing for both groups will be assessed on a force platform AMTI OR67. Discussion This is the first trial that measures and compares the effects of a Nintendo Wii Balance Board exercise programme on standing balance in children with cerebral palsy compared to conventional therapy.",
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Gatica-Rojas, V, Cartes-Velásquez, R, Guzmán-Muñoz, E, Méndez-Rebolledo, G, Soto-Poblete, A, Pacheco-Espinoza, AC, Amigo-Mendoza, C, Albornoz-Verdugo, ME & Elgueta-Cancino, E 2017, 'Effectiveness of a Nintendo Wii balance board exercise programme on standing balance of children with cerebral palsy: A randomised clinical trial protocol', Contemporary Clinical Trials Communications, vol. 6, pp. 17-21. https://doi.org/10.1016/j.conctc.2017.02.008

Effectiveness of a Nintendo Wii balance board exercise programme on standing balance of children with cerebral palsy : A randomised clinical trial protocol. / Gatica-Rojas, Valeska; Cartes-Velásquez, Ricardo; Guzmán-Muñoz, Eduardo; Méndez-Rebolledo, Guillermo; Soto-Poblete, Alex; Pacheco-Espinoza, Ana Carolina; Amigo-Mendoza, Carlos; Albornoz-Verdugo, M. Eliana; Elgueta-Cancino, Edith.

En: Contemporary Clinical Trials Communications, Vol. 6, 01.06.2017, p. 17-21.

Resultado de la investigación: Article

TY - JOUR

T1 - Effectiveness of a Nintendo Wii balance board exercise programme on standing balance of children with cerebral palsy

T2 - A randomised clinical trial protocol

AU - Gatica-Rojas, Valeska

AU - Cartes-Velásquez, Ricardo

AU - Guzmán-Muñoz, Eduardo

AU - Méndez-Rebolledo, Guillermo

AU - Soto-Poblete, Alex

AU - Pacheco-Espinoza, Ana Carolina

AU - Amigo-Mendoza, Carlos

AU - Albornoz-Verdugo, M. Eliana

AU - Elgueta-Cancino, Edith

PY - 2017/6/1

Y1 - 2017/6/1

N2 - Background Patients with cerebral palsy (CP) typically receive limited physical therapy services. However, the Nintendo Wii system offers a simple and affordable mode of virtual reality therapy. There are no clinical trials assessing the Nintendo Wii balance board for improving standing balance in CP. Methods This randomised clinical trial will evaluate the effectiveness of an 18-session/six-week protocol using Wii therapy (W-t) compared with conventional therapy (C-t) in Chilean CP patients. The C-t group will perform the typical exercises prescribed by physical therapists for 40 min each session. W-t will consist of a virtual reality training session using the Nintendo Wii balance board console for 30 min each session. The primary outcome variable is the area of centre-of-pressure (CoP) sway (CoPSway). The secondary outcomes are the standard deviation (SDML; SDAP) and velocity (VML; VAP) of CoP in the ML and AP directions. For a mean difference of 21.5 cm2 (CoPSway) between the groups, we required a minimum of 16 participants in each group. Data will be collected at baseline (week 0), during the study (weeks 2 and 4), at the end of the study (week 6), and during the follow-up (weeks 8 and 10). Measurements of postural control during quiet standing for both groups will be assessed on a force platform AMTI OR67. Discussion This is the first trial that measures and compares the effects of a Nintendo Wii Balance Board exercise programme on standing balance in children with cerebral palsy compared to conventional therapy.

AB - Background Patients with cerebral palsy (CP) typically receive limited physical therapy services. However, the Nintendo Wii system offers a simple and affordable mode of virtual reality therapy. There are no clinical trials assessing the Nintendo Wii balance board for improving standing balance in CP. Methods This randomised clinical trial will evaluate the effectiveness of an 18-session/six-week protocol using Wii therapy (W-t) compared with conventional therapy (C-t) in Chilean CP patients. The C-t group will perform the typical exercises prescribed by physical therapists for 40 min each session. W-t will consist of a virtual reality training session using the Nintendo Wii balance board console for 30 min each session. The primary outcome variable is the area of centre-of-pressure (CoP) sway (CoPSway). The secondary outcomes are the standard deviation (SDML; SDAP) and velocity (VML; VAP) of CoP in the ML and AP directions. For a mean difference of 21.5 cm2 (CoPSway) between the groups, we required a minimum of 16 participants in each group. Data will be collected at baseline (week 0), during the study (weeks 2 and 4), at the end of the study (week 6), and during the follow-up (weeks 8 and 10). Measurements of postural control during quiet standing for both groups will be assessed on a force platform AMTI OR67. Discussion This is the first trial that measures and compares the effects of a Nintendo Wii Balance Board exercise programme on standing balance in children with cerebral palsy compared to conventional therapy.

KW - Cerebral palsy

KW - Nintendo Wii

KW - Standing balance

KW - Study protocol

KW - Virtual reality

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