CyberKids: Video game for raising cyber security awareness in children

Juan Perez, Romina Torres, Sven Von Brand

Producción científica: Contribución a los tipos de informe/libroContribución a la conferenciarevisión exhaustiva

6 Citas (Scopus)

Resumen

In most countries, a large percentage of children between the ages of eight and thirteen have access to a mobile device at home, where monitoring and supervision by a trusted adult is not enough, so statistics on children victimized by bullying and damage to the integrity of their personal data have been increasing considerably.In this work, we design and develop a serious game, a playful application that integrates and delivers educational content on cybersecurity to users aged 8 to 12 years, allowing them to have basic ideas about the responsibilities that the use of current technologies entails the contents raise awareness about the use of strong passwords and vulnerabilities identification through gamification techniques to ensure both learning and entertainment.

Idioma originalInglés
Título de la publicación alojada2020 39th International Conference of the Chilean Computer Science Society, SCCC 2020
EditorialIEEE Computer Society
ISBN (versión digital)9781728183282
DOI
EstadoPublicada - 16 nov. 2020
Evento39th International Conference of the Chilean Computer Science Society, SCCC 2020 - Coquimbo, Chile
Duración: 16 nov. 202020 nov. 2020

Serie de la publicación

NombreProceedings - International Conference of the Chilean Computer Science Society, SCCC
Volumen2020-November
ISSN (versión impresa)1522-4902

Conferencia

Conferencia39th International Conference of the Chilean Computer Science Society, SCCC 2020
País/TerritorioChile
CiudadCoquimbo
Período16/11/2020/11/20

Áreas temáticas de ASJC Scopus

  • Ingeniería General
  • Ciencia de la Computación General

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