Challenges to Use Role Playing in Software Engineering Education: A Rapid Review

Mauricio Hidalgo, Hernán Astudillo, Laura M. Castro

Producción científica: Contribución a los tipos de informe/libroContribución a la conferenciarevisión exhaustiva

3 Citas (Scopus)

Resumen

Role playing is a teaching method widely used to enhance students learning and engagement, by allowing them to adopt specific roles and interact with others in simulating real-world scenarios, thus applying their theoretical knowledge in a practical context. In Software Engineering Education (SEE), role playing may help students to develop key skills (like teamwork, problem-solving, and critical thinking), to understand the complexities and challenges of software development, and to appreciate the importance of collaboration and effective communication. To use role playing effectively, SEE teachers need to understand the challenges that arising from using it. This paper presents the design, execution and results of a rapid literature review to identify these challenges. Several well known digital libraries (Web of Science, Scopus, and IEEE Xplore) yield 44 articles, which after inclusion/exclusion filters left a total of 23 articles. Key findings are that: (1) most role playing is used to teach skills linked to software development and teamwork/“soft skills”, and secondarily to software design, quality assurance, and process management; rather than project management or quality assurance; (2) challenges and generic considerations for implementing role playing were identified; and (3) challenges for applying role playing in SEE were identified by virtue of the SE specialty classification. In summary, role playing is a mature teaching technique used to in other fields, and has made limited inroads in SEE, mainly in disciplines dear to agile development (like development and teamwork).

Idioma originalInglés
Título de la publicación alojadaApplied Informatics - 6th International Conference, ICAI 2023, Proceedings
EditoresHector Florez, Marcelo Leon
EditorialSpringer Science and Business Media Deutschland GmbH
Páginas245-260
Número de páginas16
ISBN (versión impresa)9783031468124
DOI
EstadoPublicada - 2024
Evento6th International Conference on Applied Informatics, ICAI 2023 - Guayaquil, Ecuador
Duración: 26 oct. 202328 oct. 2023

Serie de la publicación

NombreCommunications in Computer and Information Science
Volumen1874 CCIS
ISSN (versión impresa)1865-0929
ISSN (versión digital)1865-0937

Conferencia

Conferencia6th International Conference on Applied Informatics, ICAI 2023
País/TerritorioEcuador
CiudadGuayaquil
Período26/10/2328/10/23

Áreas temáticas de ASJC Scopus

  • Ciencia de la Computación General
  • Matemáticas General

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