Brigada Covid: Health education game for preschoolers

Alan Silva, Romina Torres, Sven Von Brand

Resultado de la investigación: Contribución a los tipos de informe/libroContribución a la conferenciarevisión exhaustiva

Resumen

"Gamification"is a contemporary pedagogic strategy that has been incorporated into the field of pedagogy. Gamification takes game's elements and characteristics, to be used in non-recreational activities such as pedagogy with the aim of enhancing motivation and improving learning. Due to the rapid advance of technology, Gamification is no longer limited to be used only with traditional games but also has begun to be used with video games. This article aims to raise the idea of using gamification in conjunction with current technologies to create a product capable of teaching children to take care of themselves in order to prevent the contagion and spread of COVID-19 in case childrens had to return to school.

Idioma originalInglés
Título de la publicación alojada2020 39th International Conference of the Chilean Computer Science Society, SCCC 2020
EditorialIEEE Computer Society
ISBN (versión digital)9781728183282
DOI
EstadoPublicada - 16 nov 2020
Evento39th International Conference of the Chilean Computer Science Society, SCCC 2020 - Coquimbo, Chile
Duración: 16 nov 202020 nov 2020

Serie de la publicación

NombreProceedings - International Conference of the Chilean Computer Science Society, SCCC
Volumen2020-November
ISSN (versión impresa)1522-4902

Conferencia

Conferencia39th International Conference of the Chilean Computer Science Society, SCCC 2020
País/TerritorioChile
CiudadCoquimbo
Período16/11/2020/11/20

Áreas temáticas de ASJC Scopus

  • Ingeniería (todo)
  • Informática (todo)

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