TY - JOUR
T1 - Article cnn-based classifier as an offline trigger for the credo experiment
AU - Piekarczyk, Marcin
AU - Bar, Olaf
AU - Bibrzycki, Łukasz
AU - Niedźwiecki, Michał
AU - Rzecki, Krzysztof
AU - Stuglik, Sławomir
AU - Andersen, Thomas
AU - Budnev, Nikolay M.
AU - Alvarez-Castillo, David E.
AU - Cheminant, Kévin Almeida
AU - Góra, Dariusz
AU - Gupta, Alok C.
AU - Hnatyk, Bohdan
AU - Homola, Piotr
AU - Kamiński, Robert
AU - Kasztelan, Marcin
AU - Knap, Marek
AU - Kovács, Péter
AU - Łozowski, Bartosz
AU - Miszczyk, Justyna
AU - Mozgova, Alona
AU - Nazari, Vahab
AU - Pawlik, Maciej
AU - Rosas, Matías
AU - Sushchov, Oleksandr
AU - Smelcerz, Katarzyna
AU - Smolek, Karel
AU - Stasielak, Jarosław
AU - Wibig, Tadeusz
AU - Woźniak, Krzysztof W.
AU - Zamora-Saa, Jilberto
N1 - Publisher Copyright:
© 2021 by the authors. Licensee MDPI, Basel, Switzerland.
PY - 2021/7/2
Y1 - 2021/7/2
N2 - Gamification is known to enhance users’ participation in education and research projects that follow the citizen science paradigm. The Cosmic Ray Extremely Distributed Observatory (CREDO) experiment is designed for the large-scale study of various radiation forms that contin-uously reach the Earth from space, collectively known as cosmic rays. The CREDO Detector app relies on a network of involved users and is now working worldwide across phones and other CMOS sensor-equipped devices. To broaden the user base and activate current users, CREDO extensively uses the gamification solutions like the periodical Particle Hunters Competition. However, the adverse effect of gamification is that the number of artefacts, i.e., signals unrelated to cosmic ray detection or openly related to cheating, substantially increases. To tag the artefacts appearing in the CREDO database we propose the method based on machine learning. The approach involves training the Convolutional Neural Network (CNN) to recognise the morphological difference between signals and artefacts. As a result we obtain the CNN-based trigger which is able to mimic the signal vs. artefact assignments of human annotators as closely as possible. To enhance the method, the input image signal is adaptively thresholded and then transformed using Daubechies wavelets. In this exploratory study, we use wavelet transforms to amplify distinctive image features. As a result, we obtain a very good recognition ratio of almost 99% for both signal and artefacts. The proposed solution allows eliminating the manual supervision of the competition process.
AB - Gamification is known to enhance users’ participation in education and research projects that follow the citizen science paradigm. The Cosmic Ray Extremely Distributed Observatory (CREDO) experiment is designed for the large-scale study of various radiation forms that contin-uously reach the Earth from space, collectively known as cosmic rays. The CREDO Detector app relies on a network of involved users and is now working worldwide across phones and other CMOS sensor-equipped devices. To broaden the user base and activate current users, CREDO extensively uses the gamification solutions like the periodical Particle Hunters Competition. However, the adverse effect of gamification is that the number of artefacts, i.e., signals unrelated to cosmic ray detection or openly related to cheating, substantially increases. To tag the artefacts appearing in the CREDO database we propose the method based on machine learning. The approach involves training the Convolutional Neural Network (CNN) to recognise the morphological difference between signals and artefacts. As a result we obtain the CNN-based trigger which is able to mimic the signal vs. artefact assignments of human annotators as closely as possible. To enhance the method, the input image signal is adaptively thresholded and then transformed using Daubechies wavelets. In this exploratory study, we use wavelet transforms to amplify distinctive image features. As a result, we obtain a very good recognition ratio of almost 99% for both signal and artefacts. The proposed solution allows eliminating the manual supervision of the competition process.
KW - Citizen science
KW - Convolutional neural networks
KW - CREDO
KW - Deep learning
KW - Gamification
KW - Global sensor network
KW - Image classification
KW - Image sensors
UR - http://www.scopus.com/inward/record.url?scp=85110012338&partnerID=8YFLogxK
U2 - 10.3390/s21144804
DO - 10.3390/s21144804
M3 - Article
AN - SCOPUS:85110012338
SN - 1424-8220
VL - 21
JO - Sensors
JF - Sensors
IS - 14
M1 - 4804
ER -