With the advance of technology video games became more realistic, with better graphics and accessible for all. With them gamification was inserted as a feature to push the boundaries of learning tools. In this work, a learning tool was developed, with a main focus on delivering a skin tears evaluation experience. The player will enter in an attention center where the user will be able to move freely and interact with an examination of several images in which will have to answer what's the correct type of image shown and categorize it correctly, whenever the user gets a correct answer he/she will receive points, if the answer is incorrect, no points will be granted, at the end of the activity the user will have an qualification depending on its choices. Results were promising. According to the validation performed with users, all of them thought that the tool was easy to use and agreed that the tool generates an engaging and learning experience.