A virtual platform skin tears learning tool

Vincent Depassier, Romina Torres, HEIDI MARIE HEVIA CAMPOS

Producción científica: Contribución a los tipos de informe/libroContribución a la conferenciarevisión exhaustiva

Resumen

With the advance of technology video games became more realistic, with better graphics and accessible for all. With them gamification was inserted as a feature to push the boundaries of learning tools. In this work, a learning tool was developed, with a main focus on delivering a skin tears evaluation experience. The player will enter in an attention center where the user will be able to move freely and interact with an examination of several images in which will have to answer what's the correct type of image shown and categorize it correctly, whenever the user gets a correct answer he/she will receive points, if the answer is incorrect, no points will be granted, at the end of the activity the user will have an qualification depending on its choices. Results were promising. According to the validation performed with users, all of them thought that the tool was easy to use and agreed that the tool generates an engaging and learning experience.

Idioma originalInglés
Título de la publicación alojada2021 40th International Conference of the Chilean Computer Science Society, SCCC 2021
EditorialIEEE Computer Society
ISBN (versión digital)9781665409568
DOI
EstadoPublicada - 2021
Evento40th International Conference of the Chilean Computer Science Society, SCCC 2021 - La Serena, Chile
Duración: 15 nov. 202119 nov. 2021

Serie de la publicación

NombreProceedings - International Conference of the Chilean Computer Science Society, SCCC
Volumen2021-November
ISSN (versión impresa)1522-4902

Conferencia

Conferencia40th International Conference of the Chilean Computer Science Society, SCCC 2021
País/TerritorioChile
CiudadLa Serena
Período15/11/2119/11/21

Áreas temáticas de ASJC Scopus

  • Ingeniería General
  • Ciencia de la Computación General

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