Keyphrases
Education Program
100%
Conflict Resolution
100%
Emotion Education
100%
Gamified
100%
Social-emotional Learning
66%
Emotional Competence
66%
Interactive Tool
66%
Motivation
33%
High Risk
33%
Violence
33%
Well-being
33%
Anger
33%
Quasi-experimental Design
33%
Academic Achievement
33%
Secondary School Students
33%
Learning Process
33%
Developed Countries
33%
Emotion Regulation
33%
Negative Affect
33%
Managing Conflict
33%
Effective Interaction
33%
Negative Emotions
33%
Conflict Risk
33%
Managing Emotions
33%
Assault
33%
Emotion Management
33%
Compulsory Secondary Education
33%
Education Report
33%
Psychology
Education Program
100%
Secondary School Student
33%
Secondary Education
33%
Negative Affect
33%
Negative Emotion
33%