Learning Conceptual Modeling Design Through the Classutopia Serious Game

Beatriz Marín, Felipe Larenas, Giovanni Giachetti

Research output: Contribution to journalArticlepeer-review

2 Citations (Scopus)

Abstract

One of the more complex topics to teach to Software Engineering students is the conceptual modeling design, which has several concepts that students must learn in order to specify the structural, behavioral and interaction views of software systems. Learning the design of class diagrams is of paramount importance since these diagrams are used to guide concrete development tasks such as programming and testing, and, consequently, to avoid defective software products. Applying novel teaching/learning techniques in this topic may help students to reduce the defects that are committed at the moment of designing a class diagram. One interesting technique is the use of serious games, since they provide learning environments free of risks and pressure for students, allowing the students to know the topics that they must learn in a funny way. Serious games have been widely used in programming courses. We aim to investigate the feasibility to replicate this experience for conceptual modeling of class diagrams at Software Engineering courses. In this paper, we present a role-playing game especially focused on the class diagram, which is called Classutopia. This serious game provides modeling challenges, comprehension and correction of diagrams with different complexity levels for learning conceptual modeling design.

Original languageEnglish
Pages (from-to)1679-1699
Number of pages21
JournalInternational Journal of Software Engineering and Knowledge Engineering
Volume28
Issue number11-12
DOIs
Publication statusPublished - 1 Nov 2018
Externally publishedYes

Keywords

  • class diagram
  • Gamification
  • serious games
  • software engineering course

ASJC Scopus subject areas

  • Software
  • Computer Networks and Communications
  • Computer Graphics and Computer-Aided Design
  • Artificial Intelligence

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