How Teams Learn Agility, a Beginner’s Guide for Software Development

Giannina Costa, Oscar Pinto, Diego Fuentealba, Rubén Baeza, Paulina Lagos, Lilian San Martin, Gustavo Gatica

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Due to the SARS-COVID19 Pandemic, the need for information technology professionals has increased. At a global level, it is necessary to have teams in projects with agile methodologies. These methodologies allow permanent deliveries, risk management, and change management. Rapid application development, scrum and extreme programming stand out to develop software. It is proposed a model to identify main problems and guide beginner teams based on a set of good practices in developing and managing an agile project. Thus, it contributes to the quality of the software product and the satisfaction of the client. The methodology considers four stages. Firstly, the development team makes progress on the functionalities. Then, they are assessed to identify problems and difficulties to work with agile methodologies. Finally, the senior scrum master socialises good practices from the literature to be applied in the next iteration of the project. The research project lasted two years. The university involved 14 final year undergraduate students’ teams from systems engineering that developed an information and communications technology project. In a first cohort, 32 problems are detected in the implementation of scrum/XP, which impact the project’s objectives and the minimum viable product committed in each Sprint. The second cohort students applied good practices to minimise the problems when developing the software with scrum/XP, reducing more than 85% of the first cohort’s problems.

Original languageEnglish
Title of host publicationPerspectives and Trends in Education and Technology - Selected Papers from ICITED 2021
EditorsAnabela Mesquita, António Abreu, João Vidal Carvalho
PublisherSpringer Science and Business Media Deutschland GmbH
Pages133-143
Number of pages11
ISBN (Print)9789811650628
DOIs
Publication statusPublished - 2022
EventInternational Conference in Information Technology and Education, ICITED 2021 - Sao Paulo, Brazil
Duration: 15 Jul 202117 Jul 2021

Publication series

NameSmart Innovation, Systems and Technologies
Volume256
ISSN (Print)2190-3018
ISSN (Electronic)2190-3026

Conference

ConferenceInternational Conference in Information Technology and Education, ICITED 2021
Country/TerritoryBrazil
CitySao Paulo
Period15/07/2117/07/21

Keywords

  • Continuous improvement
  • Good practices
  • Minimal viable product
  • SCRUM-XP
  • Software development

ASJC Scopus subject areas

  • General Decision Sciences
  • General Computer Science

Fingerprint

Dive into the research topics of 'How Teams Learn Agility, a Beginner’s Guide for Software Development'. Together they form a unique fingerprint.

Cite this