TY - GEN
T1 - Classutopia
T2 - 30th International Conference on Software Engineering and Knowledge Engineering, SEKE 2018
AU - Larenas, Felipe
AU - Marín, Beatriz
AU - Giachetti, Giovanni
N1 - Publisher Copyright:
© 2018 Universitat zu Koln. All rights reserved.
PY - 2018/1/1
Y1 - 2018/1/1
N2 - One of the more complex topics to teach to software engineering students is the conceptual modeling design, which has several concepts that students must learn in order to specify the structural, behavioral and interaction views of software systems. Learning the design of class diagrams is of paramount importance since these diagrams are used to guide concrete development tasks such as programming and software testing, and-consequently-to avoid defective software products. Applying novel teaching/learning techniques in this topic may help students to reduce the defects that are committed at the moment of designing a class diagram. One interesting technique is the use of serious games, due to the fact that they provide learning environments free of risks and pressure for students, allowing the students to know the topics that they must learn in a fun way. Serious games have been widely used in programming courses. Thus, we aim to investigate the feasibility to replicate this experience for conceptual modeling of class diagrams at software engineering courses. In this paper, we present a roleplaying game specially focused in the class diagram, which is called Classutopia. This serious game provides modeling challenges, comprehension and correction of diagrams with different complexity levels for learning conceptual modeling design.
AB - One of the more complex topics to teach to software engineering students is the conceptual modeling design, which has several concepts that students must learn in order to specify the structural, behavioral and interaction views of software systems. Learning the design of class diagrams is of paramount importance since these diagrams are used to guide concrete development tasks such as programming and software testing, and-consequently-to avoid defective software products. Applying novel teaching/learning techniques in this topic may help students to reduce the defects that are committed at the moment of designing a class diagram. One interesting technique is the use of serious games, due to the fact that they provide learning environments free of risks and pressure for students, allowing the students to know the topics that they must learn in a fun way. Serious games have been widely used in programming courses. Thus, we aim to investigate the feasibility to replicate this experience for conceptual modeling of class diagrams at software engineering courses. In this paper, we present a roleplaying game specially focused in the class diagram, which is called Classutopia. This serious game provides modeling challenges, comprehension and correction of diagrams with different complexity levels for learning conceptual modeling design.
KW - Class diagram
KW - Gamification
KW - Serious games
KW - Software engineering.
UR - http://www.scopus.com/inward/record.url?scp=85056882679&partnerID=8YFLogxK
U2 - 10.18293/SEKE2018-145
DO - 10.18293/SEKE2018-145
M3 - Conference contribution
AN - SCOPUS:85056882679
T3 - Proceedings of the International Conference on Software Engineering and Knowledge Engineering, SEKE
SP - 116
EP - 121
BT - Proceedings - SEKE 2018
PB - Knowledge Systems Institute Graduate School
Y2 - 1 July 2018 through 3 July 2018
ER -