Aprendizaje basado en un proyecto de gamificación

Vinculando la educación universitaria con la divulgación de la geomorfología de Chile

Translated title of the contribution: Learning based on a gamification project: Connecting university education and Chilean geomorphology dissemination

Delia Rodríguez-Oroz, Roberto Gómez-Espina, María Jesús Bravo Pérez, María Elena Truyol

Research output: Contribution to journalArticle

1 Citation (Scopus)

Abstract

With the aim of promoting knowledge of geomorphology through a tool that can be used by society as a whole, in a geomorphology course of geological degree project-based learning (PBL) and gamification were incorporated as an innovative teaching-learning methodology. The implementation of the project was based on the creation of a board which incorporated the gamification at the moment of using the created game which proved to be a viable learning tool which contributes to the acquisition of geomorphological knowledge, improves the analytical abilities, creativity and motivation in students. Due to the technological simplicity and economic accessibility of the game created, it is expected that society has the possibility of approaching geology, becoming in a better knowledge of its natural environment.

Original languageSpanish
Article number2202
JournalRevista Eureka
Volume16
Issue number2
DOIs
Publication statusPublished - Apr 2019

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university education
learning
creativity
methodology
ability
Teaching
economics
student
Society

Keywords

  • Table games
  • Gamification
  • Popularization
  • Geoscience education
  • Project-based learning

ASJC Scopus subject areas

  • Education

Cite this

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title = "Aprendizaje basado en un proyecto de gamificaci{\'o}n: Vinculando la educaci{\'o}n universitaria con la divulgaci{\'o}n de la geomorfolog{\'i}a de Chile",
abstract = "With the aim of promoting knowledge of geomorphology through a tool that can be used by society as a whole, in a geomorphology course of geological degree project-based learning (PBL) and gamification were incorporated as an innovative teaching-learning methodology. The implementation of the project was based on the creation of a board which incorporated the gamification at the moment of using the created game which proved to be a viable learning tool which contributes to the acquisition of geomorphological knowledge, improves the analytical abilities, creativity and motivation in students. Due to the technological simplicity and economic accessibility of the game created, it is expected that society has the possibility of approaching geology, becoming in a better knowledge of its natural environment.",
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author = "Delia Rodr{\'i}guez-Oroz and Roberto G{\'o}mez-Espina and P{\'e}rez, {Mar{\'i}a Jes{\'u}s Bravo} and Truyol, {Mar{\'i}a Elena}",
year = "2019",
month = "4",
doi = "10.25267/Rev_Eureka_ensen_divulg_cienc.2019.v16.i2.2202",
language = "Spanish",
volume = "16",
journal = "Revista Eureka",
issn = "1697-011X",
publisher = "Asociacion de Profesores Amigos de la Ciencia",
number = "2",

}

Aprendizaje basado en un proyecto de gamificación : Vinculando la educación universitaria con la divulgación de la geomorfología de Chile. / Rodríguez-Oroz, Delia; Gómez-Espina, Roberto; Pérez, María Jesús Bravo; Truyol, María Elena.

In: Revista Eureka, Vol. 16, No. 2, 2202, 04.2019.

Research output: Contribution to journalArticle

TY - JOUR

T1 - Aprendizaje basado en un proyecto de gamificación

T2 - Vinculando la educación universitaria con la divulgación de la geomorfología de Chile

AU - Rodríguez-Oroz, Delia

AU - Gómez-Espina, Roberto

AU - Pérez, María Jesús Bravo

AU - Truyol, María Elena

PY - 2019/4

Y1 - 2019/4

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AB - With the aim of promoting knowledge of geomorphology through a tool that can be used by society as a whole, in a geomorphology course of geological degree project-based learning (PBL) and gamification were incorporated as an innovative teaching-learning methodology. The implementation of the project was based on the creation of a board which incorporated the gamification at the moment of using the created game which proved to be a viable learning tool which contributes to the acquisition of geomorphological knowledge, improves the analytical abilities, creativity and motivation in students. Due to the technological simplicity and economic accessibility of the game created, it is expected that society has the possibility of approaching geology, becoming in a better knowledge of its natural environment.

KW - Gamification

KW - Geoscience education

KW - Popularization

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KW - Table games

KW - Table games

KW - Gamification

KW - Popularization

KW - Geoscience education

KW - Project-based learning

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M3 - Article

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